All Call Of Duty: Black Ops 6 Weapons, Attachments, And Field Upgrades At Launch

Reading Time: 9 minutes

By
S.E. Doster
on October 18, 2024 at 1:08PM PDT

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Ahead of Call of Duty: Black Ops 6’s release next week, Activision has revealed the full weapon pool available on day one. This includes an assortment of classic primary weapons, secondaries, and launchers, such as the XM4 assault rifle and 9mm pistol.

Black Ops 6’s arsenal includes 33 different weapons to utilize, including 12 that are brand-new to the franchise.

Call of Duty’s Gunsmith returns to give players plenty of customization options. Players can equip up to five attachments on their build, but eight attachments can be used if the Gunfighter wildcard perk is equipped.

Additionally, players will have 11 different field upgrades to choose from when customizing their loadouts.

The full list of weapons, attachments, and field upgrades can be seen in the images below.

For more on Black Ops 6 content, check out all of the multiplayer maps, game modes, and operators available at launch.

XM4

MAG SIZE: 30

Available: Unlocked Immediately

Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts.

AK-74

MAG SIZE: 30

Available: Unlocked at Player Level 10

Full-auto assault rifle. Imposing firepower with high damage at mid-to long-range balanced by a slower rate of fire and heavier recoil.

AMES 85

MAG SIZE: 30

Available: Unlocked at Player Level 19

Full-auto assault rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid- to long-range engagements.

GPR 91

MAG SIZE: 30

Available: Unlocked at Player Level 28

Full-auto assault rifle. What this rifle lacks in raw power, it makes up for in spades with best-in-class handling and a decent rate of fire.

MODEL L

MAG SIZE: 30

Available: Unlocked at Player Level 40

Full-auto assault rifle. Slow-firing and controllable with respectable damage, the Model L shines in calculated engagements at mid-range.

GOBLIN MK 2

MAG SIZE: 20

Available: Unlocked at Player Level 46

Semi-auto assault rifle. The Goblin Mk2 excels at short- to mid-ranges where its operator can take full advantage of its handling and impressive rate of fire.

AS VAL

MAG SIZE: 20

Available: Unlocked at Player Level 55

Full-auto assault rifle. Leads the way in stealth while remaining suitable for urban combat through its integrated suppressor and improved mobility.

C9

MAG SIZE: 30

Available: Unlocked Immediately

Full-auto submachine gun. The C9 is a well-balanced weapon that performs reliably in all close- to mid-range situations.

KSV

MAG SIZE: 30

Available: Unlocked at Player Level 7

Full-auto submachine gun. Fast to aim with manageable recoil and good damage. Perfect for a dexterous operator seeking broad proficiency.

TANTO .22

MAG SIZE: 30

Available: Unlocked at Player Level 16

Full-auto submachine gun. Slow-firing, but hard-hitting, the Tanto .22 is an easy-to-handle SMG with impressive mid-range performance.

PP-919

MAG SIZE: 64

Available: Unlocked at Player Level 37

Full-auto submachine gun. The PP-919 has the highest ammo counts in class, at the cost of some mobility and fire rate.

JACKAL PDW

MAG SIZE: 30

Available: Unlocked at Player Level 43

Full-auto submachine gun. Great mobility and handling make this an easy choice for operators who aggressively seek CQB engagements.

KOMPAKT 92

MAG SIZE: 30

Available: Unlocked at Player Level 49

Full-auto submachine gun. Chambered in 9mm with the fastest fire rate in class, the Kompakt 92 excels in close-range encounters.

Marine SP

MAG SIZE: 6

Available: Unlocked Immediately

Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with one-shot kill potential in close quarters.

ASG-89

MAG SIZE: 6

Available: Unlocked at Player Level 31

Semi-automatic shotgun. Capable of taking down multiple targets in quick succession thanks to its decent magazine size and solid rate of fire.

PU-21

MAG SIZE: 75

Available: Unlocked Immediately

Full-auto light machine gun. Deceptively lightweight and easy to aim with high damage. Rewards vigilance and careful recoil control.

XMG

MAG SIZE: 100

Available: Unlocked at Player Level 13

Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy.

GPMG-7

MAG SIZE: 50

Available: Unlocked at Player Level 52

A full-auto light machine gun. Unparalleled ability to quickly neutralize threats thanks to a blistering fire rate and suitable long-range damage.

SWAT 5.56

MAG SIZE: 30

Available: Unlocked Immediately

A three-round burst marksman rifle. The Swat 5.56 pairs strong stopping power with a fast burst cooldown for excellence at medium ranges.

Tsarkov 7.62

MAG SIZE: 20

Available: Unlocked at Player Level 22

A semi-auto marksman rifle. The Tsarkov 7.62 sacrifices only some power in exchange for excellent handling, making it lethal in the hands of an accurate and mobile Operator.

AEK-973

MAG SIZE: 30

Available: Unlocked at Player Level 34

A three-round burst marksman rifle. Great stability and a fast rate of fire within each burst allows the AEK-973 to land multiple shots on target even at long ranges.

DM-10

MAG SIZE: 20

Available: Unlocked at Player Level 43

A semi-auto marksman rifle. Best in class stability and power make this the ideal marksman weapon for mid to long-range engagements.

LW3A1 Frostline

MAG SIZE: 5

Available: Unlocked Immediately

A bolt-action sniper rifle. The LW3A1 Frostline has decent rate of fire and handling speeds, but substantial recoil. One-shot kill to the head, upper chest, and upper arms. Hold the Left Thumbstick while ADS to steady.

SVD

MAG SIZE: 10

Available: Unlocked at Player Level 25

Semi-auto sniper rifle. Gas-operated Soviet sniper with modest vertical kick. Capable of landing precise follow-up shots. One skill kill to the head. Hold the Left Thumbstick while ADS to steady.

LR 7.62

MAG SIZE: 5

Available: Unlocked at Player Level 49

A bolt-action sniper rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot kill to the head, chest, and arms. Hold the Left Thumbstick while ADS to steady.

9mm PM

MAG SIZE: 10

Available: Unlocked Immediately

A semi-auto pistol. With a decent rate of fire and standard handling, the 9mm PM is a masterclass in reliability and the easy choice for all close-quarter engagements.

Grekhova

MAG SIZE: 20

Available: Unlocked at Player Level 13

A full-auto pistol. Surprising accuracy combined with a fast rate of fire offsets the lower damage and smaller effective range of the Grekhova

GS45

MAG SIZE: 10

Available: Unlocked at Player Level 28

A semi-auto pistol. The GS45’s .45 Auto rounds make this sidearm unmatched in close-range stopping power.

Stryder .22

MAG SIZE: 30

Available: Unlocked at Player Level 40

A semi-auto pistol. The Stryder .22 excels at finishing off damaged opponents in the heat of combat thanks to its fast semi-automatic rate of fire and best in class handling.

CIGMA 2B

MAG SIZE: 1

Available: Unlocked Immediately

A lock-on capable launcher. Can lock onto enemy Scorestreaks and vehicles. Fires a high-explosive 110-mm warhead for massive damage.

HE-1

MAG SIZE: 1

Available: Unlocked at Player Level 19

A free-fire rocket launcher. Fires a high-explosive 110-mm warhead for massive damage.

Knife

Available: Unlocked Immediately

A one-hit kill melee weapon. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required.

Baseball Bat

Available: Unlocked at Player Level 52

A two-hit kill melee weapon. The aluminum bat is light enough for quick swings and heavy enough to inflict serious, blunt trauma on victims.

The full weapon list and unlock requirements for Call of Duty: Black Ops 6.

Optics

Available on: Assault rifles, SMGs, shotguns, LMGs, marksman rifles, sniper rifles, and pistols.

Not Available on: Launchers or melee weapons.

Stat Benefit: Accuracy

Optics are sights or scopes attached to the top of a weapon, designed to improve accuracy during target engagement. Occasionally, it improves recoil gun kick. More powerful scopes (usually designed for sniper rifles) may reduce aim-down-sight speed.

Note: Optics are a unique type of attachment as they are universal. This means that once an optic is unlocked, it becomes available for every weapon in the same class and not just the one you unlocked it for.

Optics can be customized by unlocking a variety of reticles via reticle challenges.

Muzzles

Available on: Assault rifles*, SMGs, shotguns, LMGs, marksman rifles, sniper rifles, and pistols.

Not Available on: Launchers or melee weapons.

Stat Benefit: Accuracy

Muzzles are usually attached to the end of the weapon barrel, and they are used to redirect gasses (as necessary) and serve to reduce or control recoil.

Barrels

Available on: Assault rifles, SMGs, shotguns, LMGs, marksman rifles, sniper rifles, and pistols.

Not Available on: Launchers or melee weapons.

Stat Benefit: Firepower

Barrels are the front section of the weapon where the projectile travels through once the trigger has been pulled. Attachments tend to improve damage range and velocity, enabling you to hit a target more rapidly.

Underbarrels

Available on: Assault rifles, SMGs*, shotguns, LMGs, and marksman rifles.

Not Available on: Sniper rifles, pistols, launchers, or melee weapons.

Stat Benefit: Firepower, Accuracy

These are attached to the base of the barrel. Underbarrels come in two main varieties: Foregrips and launchers. Foregrips are handles that can reduce recoil and sway (Accuracy). Launchers increase your firepower by adding an alt-fire capacity to the weapon, which is usually an explosive charge or grenade.

Magazines

Available on: Assault rifles, SMGs, shotguns*, LMGs, marksman rifles, sniper rifles, and pistols.

Not Available on: Launchers or melee weapons.

Stat Benefit: Firepower or Handling

Magazines hold a weapon’s ammunition and are generally available in two types: Extended Mags allow you to carry more rounds, increasing firepower sometimes at the expense of handling. Fast or Flip Mags reduce your firepower as you have fewer bullets but improve your handling.

Combs

Available on: Sniper rifles

Not Available on: Assault rifles, SMGs, shotguns*, LMGs, marksman rifles, pistols, launchers, or melee weapons.

Stat Benefit: Handling

Also known as a Cheek Riser, Combs are sniper rifle-only head rests attached to the top of the gun’s stock. It offers improved handling, mainly decreasing the time it takes you to fire or ADS. This can come at the expense of accuracy, depending on the specific comb used.

Rear Grips

Available on: Assault rifles, SMGs, shotguns*, LMGs, marksman rifles, and pistols.

Not Available on: Sniper rifles, launchers, or melee weapons.

Stat Benefit: Handling

This is a rubber handle behind the weapon trigger. Rear Grips offer a variety of handling improvements, usually decreasing the time it takes you to ADS or fire under specific circumstances.

Stocks

Available on: Assault rifles, SMGs, shotguns, LMGs, marksman rifles, sniper rifles, and pistols.

Not Available on: Launchers or melee weapons.

Stat Benefit: Accuracy or Mobility

These are braces enabling the operator to support the gun against their shoulder, and it attaches to the rear of the weapon. Generally, the lighter the stock attachment, the more focused on increasing mobility (usually movement speed). Heavier stocks offer more benefits to accuracy (usually flinch resistance).

Lasers

Available on: Assault rifles, SMGs, shotguns, LMGs, marksman rifles, sniper rifles, and pistols.

Not Available on: Launchers or melee weapons.

Stat Benefit: Accuracy

These side-mounted lasers (or under-mounted for pistols) emit a beam of red or green light usually visible to the enemy. However, accuracy is significantly improved or augmented.

NOTE: The Tactical Laser enables Tactical Stance, allowing you to balance your mobility and accuracy.

Fire Mods

Available on: Assault rifles, SMGs, shotguns, LMGs, marksman rifles, sniper rifles, and pistols.

Not Available on: Launchers or melee weapons.

Stat Benefit: Firepower, Accuracy, or Handling (Varies depending on Fire Mod)

Fire Modifications have a variety of uses and are mainly focused into two subsets: improvements to parts of a weapon (examples include rapid fire triggers, pump guide rods, and recoil springs) and specific ammunition types (examples include FMJ or Overpressured rounds).

Stock Pads

Available on: Sniper rifles*

Not Available on: Assault rifles, SMGs, shotguns*, LMGs, marksman rifles, pistols, launchers, or melee weapons.

Stat Benefit: Accuracy

The Buttstock Pad attachment is only available for the LW3A1 Frostline sniper rifle. Fitting into the shoulder of the operator, the Stock Pads improve accuracy in discernable ways, such as improving speed, sway, or recoil.

Assault Pack (MP)

Available: Unlocked Immediately

Deploy a box of extra ammo and equipment to resupply your team.

Spring Mine (MP)

Available: Unlocked Immediately

Deploy an anti-infantry mine.

Trophy System (MP)

Available: Unlocked at Player Level 12

Deployable defense system that destroys enemy projectiles in the air.

Scrambler (MP)

Available: Unlocked at Player Level 18

Creates an area that disrupts enemy equipment, Field Upgrades, Scorestreaks, and minimaps.

Signal Lure (MP)

Available: Unlocked at Player Level 27

Reveal your position to enemies but earn bonus score for kills and for surviving.

War Cry (MP)

Available: Unlocked at Player Level 35

Rally your team, improving nearby allies’ movement speed and health regen speed for a duration.

Tactical Insertion (MP)

Available: Unlocked at Player Level 39

Marks a location as your next spawn point

Acoustic Amp (MP)

Available: Unlocked at Player Level 41

Personal audio amplifier that makes enemy footsteps louder for a duration.

Morphine Injector (MP)

Available: Unlocked at Player Level 44

For a duration, fatal damage puts you into a Last Stand state. Teammates can revive you or get a kill to self-revive.

Neurogas (MP)

Available: Unlocked at Player Level 48

Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations which disorients and damages victims.

Sleeper Agent (MP)

Available: Unlocked at Player Level 51

Infiltrate the enemy team, appearing as a friendly to them for a short duration. Kills extend the time. Gunfire and enemy content reveal your true identity.

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